Optimize audio sample array access for mobile GPU performance #333
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We found a problem with audio sample code that uses changing index numbers for array access. This prevents the compiler from optimizing the code well, causing the shader to fail on older Metal GPUs (before A14 Bionic).
This fix limits the array access range clearly, which helps the compiler make better optimizations.
We tested the fix and confirmed the shader now works properly on Metal GPUs older than A14 Bionic.