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Modules and Types
Forns edited this page Dec 15, 2011
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Backbone was used to implement javascript inheritance, and followed the following type hierarchy:
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Bipedal: contains common movement and lifespan functionality for the things in the game that walk (at this time, only zombies and characters).
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Monster: monsters abstract any commonalities between baddies in K'tah, however, because there are only basic zombies at the moment, it is largely implemented for future development.
- BasicZombie: the run-of-the-mill zombie with details of its copperlicht scene node, health, etc.
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Character: abstraction for commonalities between the character classes, like health and scene node details
- Architect, Pioneer, Herder, Tinkerer, Scientist: character classes that contain their own custom abilities and resources.
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Monster: monsters abstract any commonalities between baddies in K'tah, however, because there are only basic zombies at the moment, it is largely implemented for future development.
To be added