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Releases: locker-godot/locker

v1.1.2

23 Apr 21:40
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Patch Changes

  • 84c43e4: Fixed bug in exported builds where GlobalStorageManager couldn't be resolved thanks to reference to non existent (on builds) LockerPlugin.

v1.1.1

13 Apr 16:30
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Patch Changes

  • b1f4221: Updated README and LICENSE files to include information about icons' licenses.

v1.1.0

14 Mar 17:22
c328cd5
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What's Changed

  • Created issue templates by @nadjiel in #18
  • Created the CONTRIBUTING guidelines by @nadjiel in #19
  • Created the CODE_OF_CONDUCT.md by @nadjiel in #20
  • Created the PULL_REQUEST_TEMPLATE.md by @nadjiel in #21
  • Made the saving and loading await data gathering and distribution by @nadjiel in #26

Full Changelog: v1.0.2...v1.1.0

v1.0.2

05 Mar 19:26
b66c9dd
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Full Changelog: 1.0.1...v1.0.2

1.0.1

28 Feb 21:28
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What's Changed

Full Changelog: 1.0.0...1.0.1

Launch Version

25 Feb 21:21
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This release consists of all the scripts, their icons, the LICENSE document (MIT) and a README.md file, so that you can have them in handy if needed.

The functionalities this version brings includes, but are not restricted to:

  • The singleton GlobalStorageManager responsible for managing the save data access;
  • Two default AccessStrategies: the EncryptedAccessStrategy and the JSONAccessStrategy;
  • Asynchronous operations in a separate Thread;
  • Partitioned storage, to increase performance;
  • Optional separation in multiple save files;
  • StorageAccessorVersions to optionally facilitate file versioning;
  • Configurations through ProjectSettings.