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3 changes: 3 additions & 0 deletions README.md
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# Arnis [![CI Build Status](https://github.com/louis-e/arnis/actions/workflows/ci-build.yml/badge.svg)](https://github.com/louis-e/arnis/actions) [<img alt="GitHub Release" src="https://img.shields.io/github/v/release/louis-e/arnis" />](https://github.com/louis-e/arnis/releases) [<img alt="GitHub Downloads (all assets, all releases" src="https://img.shields.io/github/downloads/louis-e/arnis/total" />](https://github.com/louis-e/arnis/releases) [![Download here](https://img.shields.io/badge/Download-here-green)](https://github.com/louis-e/arnis/releases) [![Discord](https://img.shields.io/discord/1326192999738249267?label=Discord&color=%237289da)](https://discord.gg/mA2g69Fhxq)


>***Important***: Arnis relies on [OpenStreetMap](https://www.openstreetmap.org) for building data. Any buildings missing or incomplete in OSM will not be generated.

Arnis creates complex and accurate Minecraft Java Edition (1.17+) and Bedrock Edition worlds that reflect real-world geography, topography, and architecture.

This free and open source project is designed to handle large-scale geographic data from the real world and generate detailed Minecraft worlds. The algorithm processes geospatial data from OpenStreetMap as well as elevation data to create an accurate Minecraft representation of terrain and architecture.
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