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OptiX Volume Rendering with DLDenoiser

A Volume Rendering application using OptiX 6.0.0 ray tracing api and the DL Denoiser built in post processing stage. Code based on "OptiX QuickStart" Tutorial and OptiX Denoiser.

Also followed the tip from Brayns visualizer (github repo) to integrate the gradients from each pixel weighting each sample by its current opacity.

How to use


  • Clone this repository into OptiXSDKFolder/SDK

  • Insert "add_subdirectory(optixDLDenoiserVolumeRendering)" inside OptiXSDKFolder/SDK/CMakeLists.txt

  • Use cmake to build the samples

  • done!

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A simple application using OptiX DLDenoiser post processing stage to render volumetric datasets with ambient occlusion.

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