Use a new two-color vertex type for mapblock meshes #14789
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Fixes #14343 , #14091 and also it is necessary for the colored lighting support in the future.
What this does:
video::S3DVertex2Colorswith two color attributes.GL_TEXTURE1UV.To do
This PR is a Work in Progress.
COpenGLDriver.OGLES1/OGLES2.How to test
Test any own nodes with the paramtype2
color,colorwallmounted,colorfacedirandcolor4dirwith various video drivers enabled.