SDL3: pass X position of text cursor to SDL_SetTextInputArea
#16762
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This PR passes the (relative) X position of the cursor to
SDL_SetTextInputArea. This allows (for example) IMEs to place the candidate list in a way that "follows" the cursor.This PR extracts the X position of the cursor to a variable that is exposed with the
getTextInputCursorPosition()method.No.
No.
This is a minor UI improvement.
To do
This PR is a Work in Progress.
CGUIEditBoxGUIChatConsoleHow to test
Enter text with an IME and observe that the candidate list "moves" along with the cursor.