I'm a software developer focused on building high-performance systems in Rust and C++.
My work often involves bridging modern Rust code with legacy C++ environments, optimizing data pipelines, and pushing performance boundaries.
- π¦ Primary language: Rust
- βοΈ Experienced with C/C++, Python, and Kotlin
- π§© Interested in systems design, data-intensive applications, and low-latency architectures
- π Passionate about performance, safety, and elegant abstractions
Most of my work is currently closed-source, but I publish and maintain a few open-source crates on crates.io.
Crate | Description | Downloads |
---|---|---|
typed-measurements |
A library for handling physical measurements with units. | |
rust_abf |
Read and parse Axon Binary Format (ABF) files efficiently in Rust. | |
ffilter |
Simple DSP library for fast digital signal processing. | |
uom_derive |
Procedural macro for deriving units of measurement. |
- Advanced Rust <-> C++ interop patterns
- Async and lock-free systems in Rust
- Low-overhead data serialization for high-throughput applications
- π§ [email protected]
βWrite code as if the next person to maintain it is a violent psychopath who knows where you live.β
β John Woods