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Vulkan support via Blade #158
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Amazing work! Seems like you've listed out the remaining things to be done. How does the Var struct work? I've been meaning to have a more unified way to handle variables. |
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Var is replacing the old tuple of |
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gotcha, thats nice. what would the pointer owner mean? like if the pointer is coming from an input, is it just the input's index? |
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Blade-graphics is a lightweight GPU abstraction layer with Vulkan, Metal, and GLES backends. For this PR, we are only interested in Vulkan side of things.
Shaders are composed in WGSL text.
We could technically compose them in Naga IR directly, and that would be much fun, but the current Luminal code is better suited for text.
State of things
to be moved to private)to be supported)Results
Output on Linux:
(doesn't look correct, need to look more into it)
Output on Mac: