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README.md

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@@ -8,11 +8,11 @@ A port of the classic game Prince of Persia (1989) to Roku streaming devices and
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I started this project, in February of 2016, as a programming exercise while I was learning more about Roku BrightScript 2D gaming API.
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This port was made using the (unfinished) [HTML5 version](https://github.com/ultrabolido/PrinceJS) developed by @ultrabolido as a starting point, and the original [Apple II Assembly](https://github.com/jmechner/Prince-of-Persia-Apple-II) code by Jordan Mechner as a reference for the functionalities. I also got a lot of help from the [Prince of Persia Modding Community](http://www.princed.org/), where I could get tools, assets and all my questions answered on the [Forum](http://forum.princed.org/), thanks guys!
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This port was made using the (unfinished) [HTML5 version](https://github.com/ultrabolido/PrinceJS) developed by @ultrabolido as a starting point, and the original [Apple II Assembly](https://github.com/jmechner/Prince-of-Persia-Apple-II) code by [Jordan Mechner](https://www.jordanmechner.com/) as a reference for the functionalities. I also got a lot of help from the [Prince of Persia Modding Community](http://www.princed.org/), where I could get tools, assets and all my questions answered on the [Forum](http://forum.princed.org/), thanks guys!
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With the high resolution of the current Full HD TV's I had the idea to implement a new feature for the game, never before seen on Prince of Persia ports, the multi-room mode, this way instead of only being able to see the current room you are playing at, now you can see 4 (2x2 mode) or even 9 (3x3 mode) rooms at the same time. This feature I created gives (literally) a new perspective to the game.
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There are two selectable options of sprites, the classic MS-DOS (1990) and Macintosh (1992) versions, all levels and cut scenes are already implemented. In addition to that, it also supports Mods with custom levels, graphics and sounds. Some examples, converted from the [Community DOS Mods](http://www.popot.org/custom_levels.php), are available in the source code.
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There are two selectable options of sprites, the classic MS-DOS (1990) and Macintosh (1992) versions, all levels and cut scenes are already implemented. In addition to that, it also supports Mods with custom levels, graphics and sounds. Some examples, converted from the [Community DOS Mods](http://www.popot.org/custom_levels.php), are available in the game.
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### Project Recognition
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