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…istency and clarity In C++ library code, it’s generally considered bad practice to use assert for input validation or error handling. --Stripped in release builds assert() is disabled if NDEBUG is defined (typical for optimized builds), so important checks may silently disappear. --Terminates the program assert calls abort() on failure — not ideal for libraries meant to be reused safely by others. --Not user-friendly Gives no chance to recover or handle the failure gracefully. --Violates encapsulation Forces application behavior based on internal library assumptions.
Replaced unqualified `move` with explicit `std::move` in to ensure clarity and compliance with modern C++ standards. Fix warning about unqualified-std-cast-call warning: unqualified call to 'std::move' [-Wunqualified-std-cast-call]
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@malaterre Do you have comments about this change? I wanted to avoid asserts that cause applications to crash when exceptions can be caught. |
issakomi
reviewed
Jun 1, 2025
Owner
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Thanks, will start a GDCM 3.2.x with this changeset. kudos for preparing it. |
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in C++ library code, it’s generally considered bad practice to use assert for input validation or error handling. Here’s why, and what to do instead:
⸻
Stripped in release builds
assert() is disabled if NDEBUG is defined (typical for optimized builds), so important checks may silently disappear.
Terminates the program
assert calls abort() on failure — not ideal for libraries meant to be reused safely by others.
Not user-friendly
Gives no chance to recover or handle the failure gracefully.
Violates encapsulation
Forces application behavior based on internal library assumptions.