For example all block interfaces (they're quite scattered), all entity component interfaces (would likely need to check what class implements it), all extension classes, then "Everything else" for the unsorted 馃槃 maybe "Data" group for all structs, enums, vragemath namespace stuff and things implementing collection interfaces.
Also, the https://malforge.github.io/spaceengineers/pbapi/Type-Definition-Listing.html could link to the closest available interface (including IMyCubeBlock to make it clear that it's a non-terminal one) - for example survival kit does not show anything, it should be showing IMyAssembler as that's the closest one and they can already see in the TypeId that it's its own special type, but they would have to use a decompiler and have to know that MyObjectBuilder_SurvivalKit makes a MySurvivalKit and then see that it extends an assembler. The jump from TypeId to class or interface is not always obvious either, e.g. MyObjectBuilder_OxygenGenerator goes to MyGasGenerator and IMyGasGenerator.
All these to better direct people to something like a list of blocks, currently you'd have to just tell them what the interface is because teaching them to discover it is very complicated 馃憖
For example all block interfaces (they're quite scattered), all entity component interfaces (would likely need to check what class implements it), all extension classes, then "Everything else" for the unsorted 馃槃 maybe "Data" group for all structs, enums, vragemath namespace stuff and things implementing collection interfaces.
Also, the https://malforge.github.io/spaceengineers/pbapi/Type-Definition-Listing.html could link to the closest available interface (including IMyCubeBlock to make it clear that it's a non-terminal one) - for example survival kit does not show anything, it should be showing IMyAssembler as that's the closest one and they can already see in the TypeId that it's its own special type, but they would have to use a decompiler and have to know that MyObjectBuilder_SurvivalKit makes a MySurvivalKit and then see that it extends an assembler. The jump from TypeId to class or interface is not always obvious either, e.g. MyObjectBuilder_OxygenGenerator goes to MyGasGenerator and IMyGasGenerator.
All these to better direct people to something like a list of blocks, currently you'd have to just tell them what the interface is because teaching them to discover it is very complicated 馃憖