Long story short, integrate Digi's Fast Solo DS Testing script in to the MDK2 Mod Packager as an optional... option.
How I see it functioning as a user:
- two parameters in the local.ini:
- the workshop ModId
- a solution configuration name
- when the specified solution configuration is built, the project (mod) would additionally be deployed to the steam workshop mods folder and dedicated server mods folder, overwriting the workshop downloaded version of the mod with the in-development version.
Build events in VS22 at least are not necessarily viable for this since the multiplayer testing deployment isn't something always needed to be done during development.
Long story short, integrate Digi's Fast Solo DS Testing script in to the MDK2 Mod Packager as an optional... option.
How I see it functioning as a user:
Build events in VS22 at least are not necessarily viable for this since the multiplayer testing deployment isn't something always needed to be done during development.