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v3.24.0
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Features and improvements ✨
Introduce Level of Detail (LOD) support for landmark models, enabling automatic switching between model versions based on camera distance.
Support additive blend mode with clamped density by setting the line-blend-additive-clamp property.
Improve rendering performance by reducing per-frame matrix allocations.
Improve rendering performance via parallel shader compilation on supported devices.
Improve rendering performance by advancing shader precompilation.
Improve shadow rendering performance.
Improve vector icon loading performance.
Improve initial load by skipping redundant config-related style layers updates in Web Workers.
Improve initial load by rescheduling shader precompilation to occur during browser idle time after the map's idle event.
Improve model processing performance.
Improve performance and memory footprint by streamlining communication between the main thread and Web Workers.
Reduce first-interaction jank by optimizing shader compilation pipeline behavior.
Optimize expression parsing performance.
Improve an error messaging for the line-trim-offset property without lineMetrics.
Bug fixes 🐞
Fix LUT to properly work with premultiplied color.
Fix a potential memory leak and crash occurring when a map was destroyed.
Fix an issue where cross-fragments config values were not correctly updated.
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