Android support#203
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- Add Android target detection for aarch64 - Add Android-specific system library linking (android, log, EGL, GLESv3) - Skip curl linking on Android (uses Android's HTTP stack) - Support both OpenGL ES and Vulkan rendering backends on Android
Document Android support including: - System requirements and setup - Rendering backend options (OpenGL ES and Vulkan) - Build instructions for cross-compilation - Required system libraries and dependencies - Integration guide for Android apps - Troubleshooting common issues
Reason: previously the wrong callback was used
Reason: otherwise the static_assertion checks are wrong
… to have a more fluent usage
Reason: the MapObserver Instance got deleted after the MapRenderer_new_with_observer call, because the variable which has the pointer to the MapObserver gets deleted and then also the references pointing on it are invalid
Reason: unintentionally added. It does nothing
Reason: Otherwise we have a livetime problem if the function is not static. For Closures move must be used to capture all variables by value!
Reason: because it is important to set it
Reason: Using opaque objects is better so no unsafe conversion is required
Reason: less error prone and less unsafe code
for more information, see https://pre-commit.ci
for more information, see https://pre-commit.ci
for more information, see https://pre-commit.ci
…use for the binding generator
#Conflicts: # build.rs
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Launch Checklist
fixes: #98
CHANGELOG.mdunder the## mainsection.