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Enable FastPFOR decoding in MLT #7711

Enable FastPFOR decoding in MLT

Enable FastPFOR decoding in MLT #7711

Workflow file for this run

name: node-ci
on:
workflow_dispatch:
push:
branches:
- main
- topic/drawable
- node-*.*.x
tags:
- "node-*"
paths:
- CMakeLists.txt
- "platform/linux/**"
- "platform/default/**"
- "platform/node/**"
- "platform/windows/**"
- "platform/darwin/**"
- "platform/macos/**"
- "platform/ios/platform/darwin/**"
- "platform/ios/platform/macos/**"
- ".github/workflows/node-ci.yml"
- "bin/**"
- "expression-test/**"
- "include/**"
- "metrics/**"
- "render-test/**"
- "scripts/**"
- "src/**"
- "test/**"
- "vendor/**"
- ".gitmodules"
- "!**/*.md"
- "package.json"
- "package-lock.json"
pull_request:
branches:
- "*"
paths:
- CMakeLists.txt
- "platform/linux/**"
- "platform/default/**"
- "platform/node/**"
- "platform/windows/**"
- "platform/darwin/**"
- "platform/macos/**"
- "platform/ios/platform/darwin/**"
- "platform/ios/platform/macos/**"
- ".github/workflows/node-ci.yml"
- "bin/**"
- "expression-test/**"
- "include/**"
- "metrics/**"
- "render-test/**"
- "scripts/**"
- "src/**"
- "test/**"
- "vendor/**"
- ".gitmodules"
- "!**/*.md"
- "package.json"
- "package-lock.json"
concurrency:
# cancel jobs on PRs only
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/main' }}
jobs:
test:
runs-on: ${{ matrix.runs-on }}
strategy:
fail-fast: false
matrix:
include:
- runs-on: ubuntu-24.04
arch: x86_64
- runs-on: ubuntu-24.04-arm
arch: arm64
- runs-on: macos-15-intel
arch: x86_64
- runs-on: macos-15
arch: arm64
- runs-on: windows-2022
arch: x86_64
- runs-on: windows-11-arm
arch: arm64
continue-on-error: true
env:
BUILDTYPE: "Release"
defaults:
run:
working-directory: ./
shell: bash
steps:
- if: runner.os == 'Windows'
run: git config --global core.longpaths true
- name: Checkout
uses: actions/checkout@08c6903cd8c0fde910a37f88322edcfb5dd907a8 # v4
with:
submodules: recursive
persist-credentials: false
- name: Get OS Architecture
if: runner.os == 'MacOS' || runner.os == 'Linux'
run: uname -m
- name: Install dependencies (MacOS)
if: runner.os == 'MacOS'
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
brew list ccache || brew install ccache
brew list ninja || brew install ninja
brew list pkg-config || brew install pkg-config
brew list glfw || brew install glfw
brew list libuv || brew install libuv
- name: Install dependencies (Linux)
if: runner.os == 'Linux'
env:
DEBIAN_FRONTEND: noninteractive
run: |
sudo apt-get update
sudo apt-get install -y \
ccache \
ninja-build \
pkg-config \
xvfb \
libcurl4-openssl-dev \
libglfw3-dev \
libuv1-dev \
libjpeg-dev \
libpng-dev \
libwebp-dev
/usr/sbin/update-ccache-symlinks
- name: Use Node.js from nvmrc
uses: actions/setup-node@a0853c24544627f65ddf259abe73b1d18a591444 # v4
with:
node-version-file: 'platform/node/.nvmrc'
- name: npm ci
working-directory: platform/node
run: npm ci --ignore-scripts
- name: Set up msvc dev cmd (Windows x64)
if: runner.os == 'Windows' && matrix.arch == 'x86_64'
uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1
- name: Set up msvc dev cmd (Windows ARM64)
if: runner.os == 'Windows' && matrix.arch == 'arm64'
uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1
with:
arch: amd64_arm64
- name: Test VSCMD_ARG_TGT_ARCH Environment
if: runner.os == 'Windows'
run: |
echo "VSCMD_ARG_TGT_ARCH=%VSCMD_ARG_TGT_ARCH%"
shell: cmd
- name: cmake version
run: |
cmake --version
- name: Set up ccache (MacOS/Linux)
if: runner.os == 'MacOS' || runner.os == 'Linux'
uses: hendrikmuhs/ccache-action@bfa03e1de4d7f7c3e80ad9109feedd05c4f5a716 # v1.2.19
with:
key: ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.sha }}
restore-keys: |
${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }}
${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}
${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}
${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}
- name: Set up ccache (Windows)
if: runner.os == 'Windows'
uses: hendrikmuhs/ccache-action@bfa03e1de4d7f7c3e80ad9109feedd05c4f5a716 # v1.2.19
with:
variant: "sccache"
key: ${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.sha }}
restore-keys: |
${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }}
${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}
${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}-${{ github.job }}
${{ matrix.runs-on }}-${{ matrix.arch }}-${{ env.BUILDTYPE }}
- name: Cache cmake-node-module deps
uses: actions/cache@0400d5f644dc74513175e3cd8d07132dd4860809 # v4.2.4
with:
# downloaded with platform/node/cmake/module.cmake
path: build/headers
key: ${{ runner.os }}-${{ runner.arch }}-cmake-node-module-deps
- name: Configure maplibre-native (MacOS)
if: runner.os == 'MacOS'
run: |
cmake --preset macos-metal-node -DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }}
- name: Configure maplibre-native (Linux)
if: runner.os == 'Linux'
run: |
cmake --preset linux-opengl-node -DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }}
- name: Get vcpkg commit id
if: runner.os == 'Windows'
shell: pwsh
run: |
$vcpkg_commit_id = ($(git submodule status .\platform\windows\vendor\vcpkg).Trim() -split ' ')[0]
Add-Content -Path $env:GITHUB_ENV -Value "VCPKG_COMMIT_ID=${vcpkg_commit_id}"
- name: Restore vcpkg binary cache
if: runner.os == 'Windows'
uses: actions/cache/restore@0400d5f644dc74513175e3cd8d07132dd4860809 # v4.2.4
with:
path: ${{ github.workspace }}\platform\windows\vendor\vcpkg\archives
key: vcpkg-${{ env.VCPKG_COMMIT_ID }}
- name: Configure maplibre-native (Windows x64)
if: runner.os == 'Windows' && matrix.arch == 'x86_64'
shell: pwsh
env:
VCPKG_INSTALL_OPTIONS: "--debug"
VCPKG_BINARY_SOURCES: "clear;files,${{ github.workspace }}\\platform\\windows\\vendor\\vcpkg\\archives,readwrite"
run: |
cmake --preset windows-opengl-node -DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }}
- name: Configure maplibre-native (Windows arm64)
if: runner.os == 'Windows' && matrix.arch == 'arm64'
shell: pwsh
env:
VCPKG_INSTALL_OPTIONS: "--debug"
VCPKG_BINARY_SOURCES: "clear;files,${{ github.workspace }}\\platform\\windows\\vendor\\vcpkg\\archives,readwrite"
run: |
cmake --preset windows-arm64-opengl-node -DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }}
- name: Build maplibre-native (MacOS/Linux)
if: runner.os == 'MacOS' || runner.os == 'Linux'
run: |
cmake --build build -j "$(nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null)"
- name: Build maplibre-native (Windows)
if: runner.os == 'Windows'
run: |
cmake --build build
- name: Run render tests on macOS
id: render_tests
if: runner.os == 'macOS'
continue-on-error: ${{ runner.arch == 'X64' }}
run: ./build/mbgl-render-test-runner --manifestPath metrics/macos-xcode11-release-style.json
- name: Upload render test artifacts (MacOS)
if: runner.os == 'MacOS' && steps.render_tests.outcome == 'failure'
uses: actions/upload-artifact@ea165f8d65b6e75b540449e92b4886f43607fa02 # v4.6.2
with:
name: render-query-test-results_${{ runner.os }}_${{ matrix.arch }}
path: metrics/macos-xcode11-release-style.html
- name: Test (Linux)
working-directory: platform/node
if: runner.os == 'Linux'
run: xvfb-run --auto-servernum npm test
- name: Test (MacOS)
if: runner.os == 'MacOS'
continue-on-error: true # flaky on CI
working-directory: platform/node
run: npm test
- name: Test (Windows x64)
if: runner.os == 'Windows' && matrix.arch == 'x86_64'
shell: pwsh
working-directory: platform/node
env:
LIBGL_ALWAYS_SOFTWARE: true
GALLIUM_DRIVER: llvmpipe
run: |
(Invoke-WebRequest https://api.github.com/repos/pal1000/mesa-dist-win/releases -Headers @{ Authorization = ('Bearer {0}' -f '${{ secrets.GITHUB_TOKEN }}') } | ConvertFrom-Json)[0].assets | Where-Object name -match 'mesa3d-.+-release-msvc\.7z' | foreach { Invoke-WebRequest $_.browser_download_url -OutFile mesa3d.7z }
& 'C:\Program Files\7-Zip\7z.exe' e -olib\node-v137 .\mesa3d.7z x64\opengl32.dll x64\libgallium_wgl.dll x64\libGLESv2.dll
npm test
- name: Test (Windows ARM64)
if: runner.os == 'Windows' && matrix.arch == 'arm64'
shell: pwsh
working-directory: platform/node
env:
LIBGL_ALWAYS_SOFTWARE: true
GALLIUM_DRIVER: llvmpipe
run: |
(Invoke-WebRequest https://api.github.com/repos/mmozeiko/build-mesa/releases -Headers @{ Authorization = ('Bearer {0}' -f '${{ secrets.GITHUB_TOKEN }}') } | ConvertFrom-Json)[0].assets | Where-Object name -match 'mesa-llvmpipe-arm64-.+\.7z' | foreach { Invoke-WebRequest $_.browser_download_url -OutFile mesa3d.7z }
& 'C:\Program Files\7-Zip\7z.exe' e -olib\node-v137 .\mesa3d.7z opengl32.dll libGLESv2.dll
npm test
# On PRs make sure that the npm package can be packaged.
- name: Pack
working-directory: platform/node
run: |
npm pack --dry-run