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Publish Sep 2025 newsletter #476
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src/content/news/2025-10-04-maplibre-newsletter-september-2025/index.mdx
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Co-authored-by: Frank Elsinga <[email protected]>
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Co-authored-by: Frank Elsinga <[email protected]>
Co-authored-by: Frank Elsinga <[email protected]>
Co-authored-by: Frank Elsinga <[email protected]>
louwers
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Native section looks good.
We can we should add an image somewhere to break the wall of text.
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Co-authored-by: Bart Louwers <[email protected]>
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Spatial K looks good |
Co-authored-by: Bart Louwers <[email protected]>
CommanderStorm
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I added an image, @birkskyum can add another image further up (mine is on page 2)
| <em> Tile rendering using maplibre-native-rs</em> | ||
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| </div> | ||
| ## 🎉 Spatial K Onboarding |
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| ## 🎉 Spatial K Onboarding | |
| ## 🎉 Spatial K Onboarding |
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| ## 🦀 maplibre-native-rs | ||
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| The MapLibre Native Rust bindings have seen a steady stream of refactorings and breaking changes to enable server-side rendering both in Martin and other projects possible. |
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| The MapLibre Native Rust bindings have seen a steady stream of refactorings and breaking changes to enable server-side rendering both in Martin and other projects possible. | |
| The MapLibre Native Rust bindings have seen a steady stream of changes to enable server-side map rendering (rasterization) for Martin and other projects. |
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| The MapLibre Native Rust bindings have seen a steady stream of refactorings and breaking changes to enable server-side rendering both in Martin and other projects possible. | ||
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| We currently offer a single-instance Pool (MapLibre Native internally uses multithreading) for rendering tiles, which already provides solid performance. |
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| We currently offer a single-instance Pool (MapLibre Native internally uses multithreading) for rendering tiles, which already provides solid performance. | |
| We currently offer a single-instance Pool for rendering tiles, which already provides solid performance. MapLibre Native uses multithreading internally. |
Thanks for your timely inputs and sorry about the delay!