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# Escape Game A terminal-based ASCII escape game written in C ## How to Build ``` make escape ``` ## How to Run ``` ./escape <map_file> ``` Example: ``` ./escape map.txt ``` ## Check for memory leaks ``` valgrind ./escape <map_file> ``` ## How to Play | Key | Action | |-----|----------------| | `w` | Move UP | | `s` | Move DOWN | | `a` | Move LEFT | | `d` | Move RIGHT | | `u` | Undo last move | Move the player `P` to reach the goal `G` before the water `~` floods the map. Triggering the trap `@` removes all trapdoors `X` and starts the flood. Don't drown. ## File Structure |-----------------------------------|---------------------------------------------| | File | Purpose | |-----------------------------------|---------------------------------------------| | `escape.c` | Main entry point and game loop | | `game.c / game.h` | Player movement, flood fill, undo snapshots | | `fileHandling.c / fileHandling.h` | Map loading, rendering, memory management | | `linkedlist.c / linkedlist.h` | Generic linked list used for undo | | `terminal.c / terminal.h` | Raw keypress input (no Enter needed) | | `color.c / color.h` | Terminal background/foreground colors | | `newSleep.c / newSleep.h` | Sleep utility | |-----------------------------------|---------------------------------------------| ## Clean Build ``` make clean ```