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Players need to be modeled in Blender (or any other modeling program) in order for dodgeball (or Irrlicht, to be more precise) to display them. To do that, create your character in your favorite modeling program (Blender, in my case) and export it as a b3d file. This repo includes the python script for exporting models with UV texturing in the b3d format readable by Irrlicht. Take a look in the models/ directory for details!