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276 changes: 251 additions & 25 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,34 +1,260 @@
class Deck:
def __init__(self, row, column, is_alive=True):
pass
def __init__(
self,
row: int,
column: int,
is_alive: bool = True
) -> None:
self.row = row
self.column = column
self.is_alive = is_alive

def __repr__(self) -> str:
return f"({self.row}, {self.column})"


class Ship:
def __init__(self, start, end, is_drowned=False):
# Create decks and save them to a list `self.decks`
pass
def __init__(
self,
start: Deck,
end: Deck,
is_drowned: bool = False
) -> None:
if start.row == end.row and start.column > end.column:
start, end = end, start

if start.column == end.column and start.row > end.row:
start, end = end, start

self.start = start
self.end = end
self.is_drowned = is_drowned
self.decks = self.get_full_ship_coords()

def is_ship_vertical(self) -> bool:
return self.start.column == self.end.column

def is_ship_horizontal(self) -> bool:
return self.start.row == self.end.row

def ship_length(self) -> int:
if self.is_ship_horizontal():
return 1 + (self.end.column - self.start.column)
if self.is_ship_vertical():
return 1 + (self.end.row - self.start.row)
raise ValueError(
f"Ship must be either horizontal or "
f"vertical! Got start={self.start}, end={self.end}"
)

def get_full_ship_coords(self) -> list[Deck]:
ship_length = self.ship_length()

is_vertical = self.is_ship_vertical()
is_horizontal = self.is_ship_horizontal()

if is_vertical or is_horizontal:
ship_coords = [self.start]

for index in range(1, ship_length):
row_to_append = self.start.row
column_to_append = self.start.column

if is_vertical:
row_to_append += index
elif is_horizontal:
column_to_append += index

ship_coords.append(Deck(row_to_append, column_to_append))

return ship_coords
raise ValueError("Ship must be either horizontal or vertical!")

def get_deck(
self,
row: int,
column: int
) -> Deck:
for deck in self.decks:
if deck.row == row and deck.column == column:
return deck
raise ValueError(f"No deck with coords: ({row}, {column})")

def fire(
self,
row: int,
column: int
) -> None:
deck = self.get_deck(row, column)
if not deck.is_alive:
return
deck.is_alive = False
if all(not deck.is_alive for deck in self.decks):
self.is_drowned = True


class FleetValidator:
FIELD_SIZE = 10

def get_deck(self, row, column):
# Find the corresponding deck in the list
pass
def validate(self, ships: list[Ship]) -> None:
self._validate_fleet_size(ships)
self._validate_ships(ships)
self._validate_fleet_composition(ships)
self._validate_no_neighbors(ships)

def fire(self, row, column):
# Change the `is_alive` status of the deck
# And update the `is_drowned` value if it's needed
pass
def _validate_fleet_size(self, ships: list[Ship]) -> None:
if len(ships) != 10:
raise ValueError(
f"Invalid fleet size: expected 10 ships, got {len(ships)}."
)

def _validate_ships(self, ships: list[Ship]) -> None:
for idx, ship in enumerate(ships, start=1):
self._validate_orientation(ship, idx)
self._validate_length(ship, idx)
self._validate_in_bounds(ship, idx)

def _validate_orientation(self, ship: Ship, idx: int) -> None:
if not (ship.is_ship_horizontal() or ship.is_ship_vertical()):
raise ValueError(
f"Ship #{idx}: invalid orientation. "
f"Ships must be placed strictly "
f"horizontally or vertically. Got "
f"start={ship.start}, end={ship.end}."
)

def _validate_length(self, ship: Ship, idx: int) -> None:
length = ship.ship_length()
if not (1 <= length <= 4):
raise ValueError(
f"Ship #{idx}: invalid length. "
f"Ships must have length between 1 and 4. "
f"Got length={length} for start={ship.start}, end={ship.end}."
)

def _validate_in_bounds(self, ship: Ship, idx: int) -> None:
for deck in ship.decks:
if not (
0 <= deck.row < self.FIELD_SIZE
and 0 <= deck.column < self.FIELD_SIZE
):
raise ValueError(
f"Ship #{idx}: coordinate out "
f"of bounds: ({deck.row}, {deck.column}). "
f"Allowed range is 0..{self.FIELD_SIZE - 1}. "
f"Ship start={ship.start}, end={ship.end}."
)

def _validate_fleet_composition(self, ships: list[Ship]) -> None:
lengths = [ship.ship_length() for ship in ships]
expected = {1: 4, 2: 3, 3: 2, 4: 1}
names = {
1: "single-deck",
2: "double-deck",
3: "three-deck",
4: "four-deck"
}

for length, exp_count in expected.items():
got = lengths.count(length)
if got != exp_count:
lengths_list = {
_length: lengths.count(_length)
for _length in sorted(set(lengths))
}
raise ValueError(
f"Invalid fleet composition: "
f"expected {exp_count} {names[length]} "
f"ship(s), got {got}. "
f"Actual counts by length: "
f"{lengths_list}."
)

def _validate_no_neighbors(self, ships: list[Ship]) -> None:
forbidden = set()
shifts = [(dx, dy) for dx in (-1, 0, 1) for dy in (-1, 0, 1)]

for ship in ships:
decks = {(d.row, d.column) for d in ship.decks}

conflicts = decks & forbidden
if conflicts:
raise ValueError(
f"Invalid ship placement: ships "
f"overlap or touch at {sorted(conflicts)}."
)
for row, column in decks:
for dx, dy in shifts:
nr, nc = row + dx, column + dy
if 0 <= nr < self.FIELD_SIZE and 0 <= nc < self.FIELD_SIZE:
forbidden.add((nr, nc))


class Battleship:
def __init__(self, ships):
# Create a dict `self.field`.
# Its keys are tuples - the coordinates of the non-empty cells,
# A value for each cell is a reference to the ship
# which is located in it
pass

def fire(self, location: tuple):
# This function should check whether the location
# is a key in the `self.field`
# If it is, then it should check if this cell is the last alive
# in the ship or not.
pass
def __init__(
self,
ships: list[tuple[tuple, tuple]]
) -> None:
ships_objects = self._build_ships(ships)
FleetValidator().validate(ships_objects)
self.field = self._build_field_dict(ships_objects)

def _build_ships(
self,
ship_list: list[tuple[tuple, tuple]]
) -> list[Ship]:
return [
Ship(Deck(*start_coords), Deck(*end_coords))
for start_coords, end_coords in ship_list
]

def _build_field_dict(
self,
ship_list: list[Ship]
) -> dict:
fields_dict = {}
for ship in ship_list:
for deck in ship.decks:
fields_dict[(deck.row, deck.column)] = ship
return fields_dict

def fire(self, location: tuple) -> str:
try:
ship = self.field[location]
ship.fire(*location)
if ship.is_drowned:
return "Sunk!"
return "Hit!"
except KeyError:
return "Miss!"

def print_field(self) -> None:
# порожні поля
deck = [
["~" for _ in range(FleetValidator.FIELD_SIZE)]
for _ in range(FleetValidator.FIELD_SIZE)
]

# кораблі
for location, ship in self.field.items():
row, column = location
cur_deck = ship.get_deck(row, column)

if ship.is_drowned:
deck[row][column] = "x"
elif not cur_deck.is_alive and not ship.is_drowned:
deck[row][column] = "*"
elif cur_deck.is_alive:
deck[row][column] = u"\u25A1"

# нумерація поля
for i, row in enumerate(deck):
if i == 0:
print(
" ", " ".join(
str(num) for num in range(
FleetValidator.FIELD_SIZE
)
)
)
print(i, " ".join(row))