Skip to content
Open
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
83 changes: 58 additions & 25 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,34 +1,67 @@
class Deck:
def __init__(self, row, column, is_alive=True):
pass
def __init__(self, row: int, column: int, is_alive: bool = True) -> None:
self.row = row
self.column = column
self.is_alive = is_alive


class Ship:
def __init__(self, start, end, is_drowned=False):
# Create decks and save them to a list `self.decks`
pass
def __init__(
self,
start: tuple,
end: tuple,
is_drowned: bool = False
) -> None:
if start[0] != end[0] and start[1] != end[1]:
raise ValueError("Ship must be placed horizontally or vertically!")
for coord in (start, end):
if not (0 <= coord[0] <= 9 and 0 <= coord[1] <= 9):
raise ValueError("Ship coordinates must be between 0 and 9!")
if start[0] == end[0]:
row = start[0]
col_start = min(start[1], end[1])
col_end = max(start[1], end[1])
self.decks = [Deck(row, c) for c in range(col_start, col_end + 1)]
else:
col = start[1]
row_start = min(start[0], end[0])
row_end = max(start[0], end[0])
self.decks = [Deck(r, col) for r in range(row_start, row_end + 1)]

def get_deck(self, row, column):
# Find the corresponding deck in the list
pass
self.is_drowned = is_drowned

def fire(self, row, column):
# Change the `is_alive` status of the deck
# And update the `is_drowned` value if it's needed
pass
def get_deck(self, row: int, column: int) -> Deck | None:
for deck in self.decks:
if deck.column == column and deck.row == row:
return deck
return None

def fire(self, row: int, column: int) -> None:
deck_shot = self.get_deck(row, column)
if deck_shot is None:
return
deck_shot.is_alive = False
count = 0
for deck in self.decks:
if deck.is_alive is False:
count += 1
if len(self.decks) == count:
self.is_drowned = True


class Battleship:
def __init__(self, ships):
# Create a dict `self.field`.
# Its keys are tuples - the coordinates of the non-empty cells,
# A value for each cell is a reference to the ship
# which is located in it
pass

def fire(self, location: tuple):
# This function should check whether the location
# is a key in the `self.field`
# If it is, then it should check if this cell is the last alive
# in the ship or not.
pass
def __init__(self, ships: list) -> None:
self.field = {}
for ship_tuple in ships:
ship_obj = Ship(ship_tuple[0], ship_tuple[1])
for deck in ship_obj.decks:
self.field[(deck.row, deck.column)] = ship_obj

def fire(self, location: tuple) -> str:
if location not in self.field:
return "Miss!"
ship = self.field[location]
ship.fire(location[0], location[1])
if ship.is_drowned:
return "Sunk!"
return "Hit!"