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82 changes: 58 additions & 24 deletions app/main.py
Original file line number Diff line number Diff line change
@@ -1,34 +1,68 @@
class Deck:
def __init__(self, row, column, is_alive=True):
pass
def __init__(self, row: int, column: int, is_alive: bool = True) -> None:
self.row = row
self.column = column
self.is_alive = is_alive


class Ship:
def __init__(self, start, end, is_drowned=False):
# Create decks and save them to a list `self.decks`
pass
def __init__(
self,
start: tuple,
end: tuple,
is_drowned: bool = False
) -> None:
if start[0] == end[0] and start[1] <= end[1]:
self.decks = [
Deck(start[0], i) for i in range(start[1], end[1] + 1)
]
elif start[0] == end[0] and start[1] > end[1]:
self.decks = [
Deck(start[0], i) for i in range(end[1], start[1] + 1)
]
elif start[1] == end[1] and start[0] <= end[0]:
self.decks = [
Deck(i, start[1]) for i in range(start[0], end[0] + 1)
]
elif start[1] == end[1] and start[0] > end[0]:
self.decks = [
Deck(i, start[1]) for i in range(end[0], start[0] + 1)
]
self.is_drowned = is_drowned

def get_deck(self, row, column):
# Find the corresponding deck in the list
pass
def get_deck(self, row: int, column: int) -> Deck | None:
for deck in self.decks:
if deck.column == column and deck.row == row:
return deck
return None

def fire(self, row, column):
# Change the `is_alive` status of the deck
# And update the `is_drowned` value if it's needed
pass
def fire(self, row: int, column: int) -> None:
deck_shot = self.get_deck(row, column)
if deck_shot is None:
return
deck_shot.is_alive = False
count = 0
for deck in self.decks:
if deck.is_alive is False:
count += 1
if len(self.decks) == count:
self.is_drowned = True


class Battleship:
def __init__(self, ships):
# Create a dict `self.field`.
# Its keys are tuples - the coordinates of the non-empty cells,
# A value for each cell is a reference to the ship
# which is located in it
pass
def __init__(self, ships: list) -> None:
self.field = {}
for ship_tuple in ships:
ship_obj = Ship(ship_tuple[0], ship_tuple[1])
for deck in ship_obj.decks:
self.field[(deck.row, deck.column)] = ship_obj

def fire(self, location: tuple):
# This function should check whether the location
# is a key in the `self.field`
# If it is, then it should check if this cell is the last alive
# in the ship or not.
pass
def fire(self, location: tuple) -> str:
if location not in self.field:
return "Miss!"
ship = self.field[location]
ship.fire(location[0], location[1])
if ship.is_drowned:
return "Sunk!"
else:
return "Hit!"