In this project, I used Silk.NET to create various textures, shaders, and meshes for different models, each representing a different type of material.
The main goal is to use a low-level approach when creating meshes, which means manually setting up and controlling our own EBO, VBO, and VAO.
Press the Space bar to enter observation mode.
In observation mode, navigate using the W, A, S, and D keys while holding the left mouse button.
Press the Space bar again to exit observation mode and return to settings mode.