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Releases: meekrhino/digimon_world_randomizer

Release v1.1.2

03 Feb 16:35

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Release v1.1.2
@ New Features
*Patch for learning moves and commands on same session
*Randomize type effectiveness

@ Bug Fixes
*Fix some seeds being truncated on input
*Up slider steps from 20 to 100, fix default values

Release v1.1.1

14 Jun 19:38

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Release 1.1.1
@ Bug Fixes
*Fix random seed crashing the script
*Fix log file not having seed in name when it was random

Release v1.1.0

14 Jun 05:11

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Release v1.1.0
@ New Features
*Complete re-design of the GUI
-- Tabbed view to allow far more room for adding new features
-- Tie all data directly into UI for easier expansion
*Integrate all of Syd's features from the forked branch
-- Fix softlocks patches
-- Fix PP calculation
-- Unlock Toy Town as part of "Unlock Areas" patch
-- Various other fixes
*Options to allow starter to be any level (fresh to ultimate)
*Option to specify exact starting digimon
*Make race / casual always produce different results for same seed
*Include seed value in log file filename

@ Bug Fixes
*Too many to try to list here -- mostly patch improvement and UI improvement. Stability significantly up

Release v1.0.0

18 Apr 17:59

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Release 1.0.0
@ New Features
*Graphical User Interface
-- Select files, save, load and edit settings with an easy-to-use graphical interface. No more manual ini fileediting!
*Patch to insert a hash of the configured settings into the Jijimon intro dialogue (for verifying race integrity)
*Patch to skip the majority of the introductory dialogue ("Welcome to Digimon World" etc)
*Patch to unrig bonus try training -- the slots will no longer force you to lose most of the time. They are now entirely based on skill: no RNG at all.
*Patch to remove the virus/vaccine type locks on Greylord's Mansion and Ice Sanctuary.
*Additionally randomize the following special evolutions:
-- Airdramon
-- Ninjamon
-- Monochromon
-- Kunemon
-- Coelamon
-- Nanimon
-- Vademon
-- Sukamon
-- NOT Numemon (for the sake of preserving the Toy Town access)
*Increase tech learn chance patch now applies to brain training as well

@ Bug Fixes
*Fixed certain enemy digimon drop rates being lower than intended
*Fixed PP calculation with random recruits. PP will now match that of the received recruit, rather than the one you spoke to/fought.

Public Beta v0.8.2

04 Apr 03:19

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Public Beta v0.8.2 Pre-release
Pre-release

@ Bug Fixes
*Fixed hardware crash caused by invalid targeting during confusion status.

Public Beta v0.8.1

02 Apr 01:53

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Public Beta v0.8.1 Pre-release
Pre-release

Public Beta 0.8.1
@ New Features
*Configurable option to change spawn rate of Mamemon, Piximon, MetalMamemon, and Otamamon to a specific value.

@ Bug Fixes
*Recruitment messages should now properly match random recruit.

Public Beta v0.8.0

22 Aug 17:13

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Public Beta v0.8.0 Pre-release
Pre-release

Public Beta 0.8.0
@ New Features
*When random recruitment is enabled, change the "Xmon joins the city!" message
to reflect the random recruitment.

Public Beta v0.7.2

14 Aug 20:27

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Public Beta v0.7.2 Pre-release
Pre-release

@ Bug Fixes
*Randomly recruited digimon will now consistently appear in town (and the "actual"
recruits will not show up)
*All map item spawns now randomized (a handful were missed initially)
*Whamon recruit can no longer be swapped to a Factorial Town digimon
*Devimon will gain stats when randomly assigned to a natural evolution (requires
random evolutions and random special evolutions)
*Logging for random recruitment no longer inverted

Public Beta v0.7.1

13 Aug 17:03

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Public Beta v0.7.1 Pre-release
Pre-release

@ New Features
*Patch to fix the Giromon/jukebox glitch
*Improve random recruitment logging (log now tells what each recruit should give you)

@ Bug Fixes
*Getting Ogremon early in random recruits will no longer break the Drimogemon fight
*Seadramon will now properly be able to teach 3 random techs (when enabled)
*Devimon is now an option for natural evolution when random requirements is enabled
*Properly use 2nd starter starting stats when 2nd starter is assigned

Public Beta v0.7.0

07 Aug 16:19

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Public Beta v0.7.0 Pre-release
Pre-release

@ New Features
*random mode for tech data -- instead of just shuffling the existing values, generates true
random values. Power ranges from 30% below vanilla lowest to
30% above vanilla highest (cap 999). MP cost ranges from 10%
to 140% of power value. This means less complete garbage
moves while still having the occasional amazing move.
*randomize evolution requirements

@ Bug Fixes
*Random special evolutions can now correctly include Panjyamon, MetalEtemon, and Gigadramon
*Seed is now printed out at the end of the log
*Fix text color glitch