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UI: use imgui for rendering the ui #156

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18 changes: 15 additions & 3 deletions src/modules/ui/UI.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -329,9 +329,21 @@ void UI::renderImage (Texture* texture, int x, int y, int w, int h, int16_t angl
{
if (!texture || !texture->isValid())
return;
_frontend->setColor(color);
_frontend->renderImage(texture, x, y, w, h, angle, color[3]);
_frontend->resetColor();

if (w == -1)
w = texture->getWidth();
if (h == -1)
h = texture->getHeight();

_frontend->getTrimmed(texture, x, y, w, h);

const TextureRect& r = texture->getSourceRect();
const SDL_Rect srcRect { r.x, r.y, r.w, r.h };
const ImColor imcolor(color[0], color[1], color[2], color[3]);
const ImVec2 uvmin(srcRect.x / (float)texture->getFullWidth(), srcRect.y / (float)texture->getFullHeight());
const ImVec2 uvmax((srcRect.x + srcRect.w) / (float)texture->getFullWidth(), (srcRect.y + srcRect.h) / (float)texture->getFullHeight());
const ImTextureID texId = (ImTextureID)_frontend->getTextureData(texture);
ImGui::GetWindowDrawList()->AddImage(texId, ImVec2(x, y), ImVec2(x + w, y + h), uvmin, uvmax, imcolor);
}

void UI::update (uint32_t deltaTime)
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5 changes: 3 additions & 2 deletions src/modules/ui/nodes/IUINodeMap.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -166,9 +166,10 @@ void IUINodeMap::onWindowResize ()

void IUINodeMap::render (int x, int y) const
{
renderFilledRect(getRenderX(), getRenderY(), getRenderWidth(), getRenderHeight(), colorBlack);
if (_map.isActive())
// renderFilledRect(getRenderX(), getRenderY(), getRenderWidth(), getRenderHeight(), colorBlack);
if (_map.isActive()) {
_map.render();
}
UINode::render(0, 0);

if (_map.isStarted())
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12 changes: 6 additions & 6 deletions src/modules/ui/nodes/UINode.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -394,22 +394,22 @@ bool UINode::renderDebug (int x, int y, int textY, bool& focusHandled) const
void UINode::renderRect (int x, int y, int w, int h, const Color& color) const
{
const float alpha = fequals(_alpha, 1.0f) ? color[3] : _alpha;
const Color alphaColor = { color[0], color[1], color[2], alpha };
_frontend->renderRect(x, y, w, h, alphaColor);
const ImVec4 alphaColor = { color[0], color[1], color[2], alpha };
ImGui::GetWindowDrawList()->AddRect(ImVec2(x, y), ImVec2(x + w, y + h), ImColor(alphaColor));
}

void UINode::renderFilledRect (int x, int y, int w, int h, const Color& color) const
{
const float alpha = fequals(_alpha, 1.0f) ? color[3] : _alpha;
const Color alphaColor = { color[0], color[1], color[2], alpha };
_frontend->renderFilledRect(x, y, w, h, alphaColor);
const ImVec4 alphaColor = { color[0], color[1], color[2], alpha };
ImGui::GetWindowDrawList()->AddRectFilled(ImVec2(x, y), ImVec2(x + w, y + h), ImColor(alphaColor));
}

void UINode::renderLine (int x1, int y1, int x2, int y2, const Color& color) const
{
const float alpha = fequals(_alpha, 1.0f) ? color[3] : _alpha;
const Color alphaColor = { color[0], color[1], color[2], alpha };
_frontend->renderLine(x1, y1, x2, y2, alphaColor);
const ImVec4 alphaColor = { color[0], color[1], color[2], alpha };
ImGui::GetWindowDrawList()->AddLine(ImVec2(x1, y1), ImVec2(x2, y2), ImColor(alphaColor));
}

void UINode::renderImage (const TexturePtr& texture, int x, int y, int w, int h, float alpha) const
Expand Down
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