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Fixed issue where CacheBundle Unload Additive Scene could not be unloaded in a single operation.
Fixed AssetLoaders.HasInCache to properly check if AdditiveScene exists in cache.
Optimized
Optimized CacheBundle & CacheResources async concurrent same-frame reentry cache hit insufficiency returning null (resolved using single-flight pattern), and ensured RefCount loading and unloading pairing consistency (#134).
CoreFrame
Fixed
Fixed scene unloading consistency when USFrame.UnloadFromBuild and USFrame.UnloadFromBundle are used interchangeably, avoiding Additive Scene count inconsistency.
Optimized
Optimized USFrame.LoadFromBuildAsync async concurrent same-frame reentry issue, avoiding Single Scene being loaded multiple times during async concurrency (#134).