February 22, 2013
- Added SimpleMath header
- Fixed bug that prevented properly overriding EffectFactory::CreateTexture
- Fixed forceSRGB logic in DDSTextureLoader and WICTextureLoader
- Break circular reference chains when using SpriteBatch with a setCustomShaders lambda
- Updated projects with /fp:fast for all configs, /arch:SSE2 for Win32 configs
- Sensibly named .pdb output files
- Added
WIC_USE_FACTORY_PROXY
build option (uses WindowsCodecs.dll entrypoint rather than CoCreateInstance)
Note: This is also available via the NuGet package manager as version 2.22.13.23