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[0035] Restrict Wave and ThreadGroup scope to compute stage#841

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llvm-beanz merged 1 commit into
microsoft:mainfrom
llvm-beanz:cbieneman/no-mesh-amplification
Apr 3, 2026
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[0035] Restrict Wave and ThreadGroup scope to compute stage#841
llvm-beanz merged 1 commit into
microsoft:mainfrom
llvm-beanz:cbieneman/no-mesh-amplification

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We've encountered some difficulties that make larger changes required to support Wave and ThreadGroup scope matrices in Mesh and Amplification shaders. To avoid increasing the complexity for the preview release we're removing that support.

We may revisit this before the final release.

Resolves #840.

We've encountered some difficulties that make larger changes required to
support Wave and ThreadGroup scope matrices in Mesh and Amplification
shaders. To avoid increasing the complexity for the preview release
we're removing that support.

We may revisit this before the final release.

Resolves microsoft#840.
hekota added a commit to hekota/DirectXShaderCompiler that referenced this pull request Apr 3, 2026
@llvm-beanz llvm-beanz merged commit 9ae1619 into microsoft:main Apr 3, 2026
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@github-project-automation github-project-automation Bot moved this to Triaged in HLSL Triage Apr 3, 2026
hekota added a commit to microsoft/DirectXShaderCompiler that referenced this pull request Apr 3, 2026
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[0035] Disallow Wave and ThreadGroup scope in Mesh and Amplification

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