A Godot 4 editor plugin for recoloring atlas textures used by asset packs such as KayKit, TinyTreats and Kenney.
- Custom
AtlasRecolorShadertype — aShaderMaterialthat maps a grid of color pairs (light/dark) onto an atlas texture, letting you recolor individual regions with a gradient. - Texture Baking - Allow for the baking of overlay textures out to an image for use in more complicated material applications.
- Copy the
addons/atlas_recolorfolder into your project'saddons/directory. - In Godot, go to Project → Project Settings → Plugins and enable AtlasRecolor.
- Select a
MeshInstance3D(or any node that accepts aShaderMaterial). - Assign a new AtlasRecolorShader material to the Material Overlay, not override.
- Set the Underlay Texture to your atlas texture for visualization and baking purposes (optional).
- Use the inspector to adjust colors for each grid cell (8 columns × 4 rows, light + dark per cell).
- Optionally bake the result to a static texture at the configured Bake Size.
MIT Licensed.
