This Luanti/Minetest mod adds plenty of stained glass nodes.
- Forum topic: https://forum.luanti.org/viewtopic.php?t=4904
- ContentDB: https://content.luanti.org/packages/andersje/stained_glass/
License: See LICENSE
Originally developed by Eli Innes/Doyousketch2, and distributed under GPL v2. Further changes by VanessaE (removing from creative inventory) and Jeremy Anderson (fixing craft recipes, renaming blocks)
Maintained by the Minetest Mods Team.
- default (provided by Minetest Game or alike games)
- unifieddyes
- moreblocks
Manual installation instructions: https://docs.luanti.org/for-players/installing-mods/
To turn off types of glass, alter settings.txt in the stained_glass directory.
Default settings:
-- Based on moreblocks' super_glow_glass
stained_glass.full_light = true
-- Based on moreblocks' glow_glass
stained_glass.med_light = true
-- Based on default' default:glass
stained_glass.no_light = true
-- Based on moreblocks' trap_super_glow_glass
stained_glass.trap_full_light = true
-- Based on moreblocks' trap_glow_glass
stained_glass.trap_med_light = true
-- Based on moreblocks' trap_glass
stained_glass.trap_no_light = true
Feature: Liquids can flow through trap stained glass -- making illuminated waterfalls a possibility.
All recipes produce three glowing stained glass blocks.
Standard colors:
dye
super glow glass
super glow glass
super glow glass
Pastel colors:
light dye
white paint
super glow glass
super glow glass
super glow glass
Faint colors:
light dye
white paint
white paint
super glow glass
super glow glass
super glow glass
The Palette includes:
red, orange, yellow, lime, green, aqua
cyan, skyblue, blue, violet, magenta, redviolet
Full and half-saturation, medium and dark shades have been included as well as light, pastel, and faint tints.
Normal nodes use the format stained_glass:<C>_<B>_<S>.
<C>color number according to tablestained_glass_hues<B>brightness number according to tablestained_glass_shades- dark = 3
- medium = 4
- full = 5
<S>saturation number:- 50% = 6
- full = 7
Examples:
- "Red, dark 50%" is
stained_glass:11_3_6 - "Blue, medium full-saturation" is
stained_glass:7_4_7
Bright nodes use the format stained_glass:<C>_<H>.
<H>hue number:- light = 8
- pastel = 9
- faint = 91
Examples:
- "Violet, light" is
stained_glass:8_8 - "Orange, faint" is
stained_glass:12_91
