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[Minihands] Add hint system to Minesweeper game#3

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minihands[bot] wants to merge 2 commits intomainfrom
feature/minesweeper-hint-system
Open

[Minihands] Add hint system to Minesweeper game#3
minihands[bot] wants to merge 2 commits intomainfrom
feature/minesweeper-hint-system

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@minihands minihands bot commented Feb 12, 2026

Summary

Added a comprehensive hint system to the Minesweeper game that provides players with 3 hints per game to reveal safe cells intelligently, enhancing gameplay experience and accessibility.

Implementation Details

Feature Implementation:

  • Added hint tracking system with 3 hints per game in GameController
  • Implemented intelligent hint logic that prioritizes cells with zero adjacent mines for maximum strategic value
  • Created hint button UI with lightbulb icon and counter display in game header
  • Added visual feedback with amber highlight and glow effect for hint-revealed cells using AnimatedContainer
  • Updated Cell model to track hint-revealed state separately from user-revealed state
  • Hints are only available during active gameplay (disabled before game starts and after game ends)
  • Hint counter resets to 3 when starting a new game or changing difficulty

Files Modified:

  • lib/controllers/game_controller.dart - Core hint logic and state management
  • lib/models/cell.dart - Added isHintRevealed property
  • lib/screens/game_screen.dart - Hint button UI integration
  • lib/widgets/cell_widget.dart - Visual feedback for hint-revealed cells
  • README.md - Documentation of hint system feature

Quality Assurance

Comprehensive Test Coverage (99.3% - 274/276 lines):

Unit Tests (31 new tests):

  • Game Controller Tests (15 tests) - test/controllers/game_controller_test.dart

    • Hint initialization and counter management
    • Hint availability based on game state (playing, not started, game over)
    • Safe cell revelation (never reveals mines)
    • Intelligent hint selection (prioritizes zero adjacent mine cells)
    • Hint state management (reset on game reset/difficulty change)
    • Edge cases (no hints remaining, all cells revealed)
  • Cell Widget Tests (6 tests) - test/widgets/cell_widget_test.dart

    • Amber color (#FFC107) for hint-revealed cells
    • Amber border (2px width) styling
    • Box shadow with glow effect (8px blur, 2px spread)
    • AnimatedContainer with 300ms duration for smooth transitions
    • Proper rendering of hint-revealed cells with content

Integration Tests (10 new tests) - test/widget_test.dart

  • Hint button display with lightbulb icon and counter
  • Hint button state management (disabled/enabled based on game state)
  • Hint count decreases when button is tapped
  • Cell revelation when hint is used
  • Hint button disabled when no hints remaining
  • Hint count resets to 3 on game reset and difficulty change
  • Hint button positioning and icon display

Test Results:
✅ All 105 tests passing (73 unit tests + 32 integration tests)

  • 0 failed, 0 skipped
  • Proper async handling for timers and animations

Mobile Test Results

Mobile UI tests were executed as part of this PR.
Test Recordings:
Mobile Test 1
Mobile Test 2

Metadata

Generated by Minihands (2 iterations)

minihands added 2 commits February 12, 2026 12:00
- Add hint tracking with 3 hints per game
- Implement intelligent hint logic that prioritizes cells with zero adjacent mines
- Add hint button with lightbulb icon and counter in game header
- Add visual feedback with amber highlight and glow effect for hint-revealed cells
- Update README with hint system documentation
- Hints only available during active gameplay
- Add 15 unit tests for hint logic in game_controller_test.dart
  - Test hint initialization, counter, and availability
  - Test hint usage and safe cell revelation
  - Test hint prioritization (zero adjacent mines first)
  - Test hint state management and reset behavior
  - Test edge cases (no hints remaining, game not playing, all cells revealed)

- Add 6 unit tests for hint visual feedback in cell_widget_test.dart
  - Test amber color, border, and box shadow for hint-revealed cells
  - Test AnimatedContainer with 300ms duration
  - Test hint-revealed cells with content display

- Add 10 integration tests for hint button UI in widget_test.dart
  - Test hint button display and initial state
  - Test hint button enable/disable based on game state
  - Test hint count decrease on button tap
  - Test hint button reset on game reset and difficulty change
  - Test hint button positioning and icon

All 105 tests passing with 99.3% coverage (274/276 lines) for feature files
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