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@RevoluPowered RevoluPowered commented Mar 26, 2024

  • De-duplicate all physics shapes by asset hash generated on the fly during loading the object
  • Accumulate statistics about what we didn't recreate
  • We need CICD so I am adding this too

We were seeing really bad performance joining spaces with this enabled, the debug server was sending too much traffic to the godot editor and we believe this is because of netsync error spam.
- Deduplicate all physics shapes by asset hash generated on the fly during loading the object
- Accumulate statistics about what we didn't recreate
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vercel bot commented Mar 26, 2024

The latest updates on your projects. Learn more about Vercel for Git ↗︎

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mirror-docs ✅ Ready (Inspect) Visit Preview 💬 Add feedback Mar 27, 2024 2:49am

@RevoluPowered RevoluPowered changed the title Physics join time improvement [WIP] Physics join time improvement Mar 26, 2024
@RevoluPowered RevoluPowered changed the title [WIP] Physics join time improvement [WIP] join time improvements, CICD, physics shape de-duplication Mar 26, 2024
@RevoluPowered RevoluPowered force-pushed the physics-join-time-improvement branch from 9309390 to bba8d09 Compare March 27, 2024 02:49
@RevoluPowered RevoluPowered changed the title [WIP] join time improvements, CICD, physics shape de-duplication [Archive] physics shape de-duplication code archive May 6, 2024
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2 participants