The aim of this project was to solve a Snake game using reinforcement learning in the context of IN104 : Introduction to carrying out an IT project first year course at ENSTA Paris.
The project was divided into two main parts:
-
Building the Game: This involved generating the grid and establishing the game rules. We created a small graphical interface that allowed manual gameplay.
-
Developing the Reinforcement Learning Model: This part focused on constructing and training the model to achieve the best possible score in the Snake game.