Vulkan-based 2D graphics and app framework. Still very very early in development.
- 64bit Windows machine
- Git
- Vulkan 1.1.70 (or later, although not tested)
- CMake 3.0.0 (or newer)
- A 64bit C++14 compliant compiler (MSVC tested)
- Clone the repository
- Get the dependencies (added as submodules to the repo):
git submodule update --init --recursive
- Generate project files with CMake (again, only tested for MSVC)
- Build using the generated project files
- On the first build, you might have to go into the CMakeLists.txt file and set
BUILD_VEZ_AND_NOTHING_ELSE_BECAUSE_CMAKE_SUCKS
toy
because some issues with build order happened in the past. - On subsequent builds, turn it back on to
n
and all should work.