Releases: mob-sakai/SoftMaskForUGUI
Releases · mob-sakai/SoftMaskForUGUI
v2.1.2
25 Jul 12:58
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2.1.2 (2024-07-25)
Bug Fixes
shaders for SoftMask are not automatically included (3a37659 ), closes #177 #178
v2.1.1
24 Jul 08:13
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2.1.1 (2024-07-24)
Bug Fixes
flashing when SoftnessRange is changed in inspector (d1c6235 )
v2.1.0
23 Jul 15:33
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2.1.0 (2024-07-23)
Bug Fixes
fix null exception (15d6917 )
fix upgrading asset system (v1 to v2) (e6d0c60 )
support 'Apply display rotation during rendering' for Vulkan (experimental) (f5c9b41 ), closes #171
Features
add 'Hide Generated Components' option in project settings (053e92b )
add a help box to the auto-generated object inspector (f2d2115 ), closes #175
revive SoftMask.alpha (8080cb2 ), closes #172
softmask buffers are now baked considering Graphic.color.a (2eaaad6 )
v2.0.0
17 Jul 08:26
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2.0.0 (2024-07-17)
Bug Fixes
fix a major performance regression where if you had a lot of softmaskable components (even if the parent canvas was in-active) it would eat over 20ms doing a certain editor-only function (6e9fb30 )
fix broken anchor on README.md (03a0425 )
fix soft-maskable shaders for TextMeshPro v2.0/v2.1/v2.2/v3.0 (51d84c9 )
when changing resolution, display, or screen orientation, soft-masking do not work properly (b39fcd9 )
Features
'SoftMask.partOfParent' is now obsolete. Please use 'MaskingShape' component instead. (3ac1dd2 )
(editor) use stencil outside screen in scene view for development (028b85b )
add 'AntiAliasing' masking mode. This mode suppresses stencil-derived mask aliasing without using RenderTexture. (efb7f64 )
add 'SoftMask.softMaskingRange' option (76f69cf )
add asset modify system to migrate from v1 to v2 (c451cf5 )
add explicit dependencies (90a97c6 )
add project settings for SoftMask (4a124d4 )
add soft-maskable shaders for TextMeshPro v3.2/v4.0 (df888e0 )
add stereo mode to shader (e2e6733 )
exclude unused shader variants from the build (option) (87b6060 )
support uGUI 2.0.0 (725278a )
BREAKING CHANGES
The implementation way of the 'SoftMaskable' shader has been changed. Please refer to the "Migrating from v1 to v2" section in the Readme for details.
1.0.2
15 May 06:52
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1.0.2 (2022-05-15)
Bug Fixes
support TextMeshPro v2 or later (c85409e )
1.0.1
15 May 06:18
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1.0.1 (2022-05-15)
Bug Fixes
applied a workaround to fix a Microsoft HLSL compiler issue (50c41f2 ), closes #131
fixed shader compilation in some platforms (40b450b )
1.0.0
24 Feb 00:53
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1.0.0 (2021-02-24)
Features
BREAKING CHANGES