feat: color grading#16
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- Implemented LUT asset management in `lut-manager.ts` for importing, persisting, hydrating, and uploading LUT files to the GPU. - Enhanced the video editor store to support LUT assets with new properties and types. - Integrated LUT hydration during project loading in the editor route. - Updated compositor API to handle uploading and removing LUTs. - Added support for 3D LUT textures in the compositor, including texture creation and sampling in shaders. - Introduced new uniforms and bindings for LUT processing in the rendering pipeline. - Added default LUT and power window configurations in types.
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