Matheus Guedes de Andrade, Mohammad Mobayenjarihani and Nitish K. Panigrahy
We consider discrete-time coined-quantum walks to design a single player quantum game. A discrete-time coined quantum walk on a graph G is an evolution process of a complex vector in a Hilbert space defined by the graph structure G. The vertex space has dimension
One can define the walker wavefunction at discrete time instant t. Thus the quantum walk evolution is given by the action of two unitary operators: The shift operator (S) and the coin operator (W). Here, while both S and W may vary with time, this dependence is omitted for simplification. W acts on the degrees of freedom of the walker.
We assume G to be a 2D torus graph as shown below.
The player is provided with the initial quantum state (I, which is the superposition of a list edge basis vectors with specific amplitudes), a target quantum state (T) and the walk length (L) . The goal of the player is to choose the coin operators for the vertices in G and a start vertex such that the quantum state after L iterations should be as close to T as possible. Some of the coin operators that the player can choose are shown below. The player also has an option to choose a Random Coin Operator which selects uniformly at random a coin operator for each node from the list of operotors before the game begins.
All the coin opertors and measurements are implemented using real ionQ hardware. We use efficient implememtation of quantum random walks for regular graphs from [1]. The quantum circuits are shown below. The assumption us that the player has chosen the hardamard coin operator.
- How to set T as a game designer? T uniform superposition of all edges?
- Winning strategy for the player?
- Is random selection of coin operators beneficial when T uniform superposition of all edges?
- What if the player is allowed to choose coin operators at each time step?
[1] Ivens Carneiro et. al. "Entanglement in coined quantum walks on regular graphs", arxiv:0504042.



