This sample uses explicit, heterogeneous multi-adapter techniques in DirectX 12 to implement split-frame rendering of a ray-traced scene across two GPUs. For more details, please see https://software.intel.com/en-us/articles/multi-adapter-support-in-directx-12.
moudgils/DX12-Multi-Adapter
Folders and files
| Name | Name | Last commit date | ||
|---|---|---|---|---|
