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0a90352
Adding native media layer creation for WebGPU XR. This fixes a contex…
danrossi Apr 30, 2025
9059ba2
cleanup example
danrossi Apr 30, 2025
90b50c2
fix linting
danrossi Apr 30, 2025
8ff4d70
add a layers check
danrossi May 1, 2025
24e131f
Update XRManager.js
Mugen87 May 1, 2025
c18d146
add webgpu_xr_media_layer example with screenshot
danrossi May 2, 2025
6f0fedf
fix examples data file
danrossi May 2, 2025
92341fe
Add 2D media layer creation into XR api and return a group
danrossi May 4, 2025
531ce09
update media layer example screenshot
danrossi May 5, 2025
2c8295c
Manage 2D media mesh layer toggling within the XRManager
danrossi May 17, 2025
b75bf4b
Merge branch 'dev' into equirect-layers
danrossi May 30, 2025
847ec36
fix merged conflict issue
danrossi May 30, 2025
6836904
Merge branch 'mrdoob:dev' into equirect-layers
danrossi May 31, 2025
838b3ae
Move SphereGeoemtry into the createMediaLayer method.
danrossi Jun 3, 2025
e125f6a
Merge branch 'mrdoob:dev' into equirect-layers
danrossi Jun 3, 2025
37f183e
Add option for stereo layout input which defaults to stereo-top-bottom
danrossi Jun 3, 2025
694859f
update code doc
danrossi Jun 3, 2025
335cb25
make the default media layer layout 'stereo; which defaults to a 'ste…
danrossi Jun 3, 2025
7177238
update native media layer example to support stereo and mono video de…
danrossi Jun 3, 2025
fb3c7e0
Merge branch 'mrdoob:dev' into equirect-layers
danrossi Jun 4, 2025
4f406ec
Merge branch 'mrdoob:dev' into equirect-layers
danrossi Jun 8, 2025
bc82825
Add 180 demo source
danrossi Jun 8, 2025
5b8e753
Merge branch 'mrdoob:dev' into equirect-layers
danrossi Jun 9, 2025
1a4618b
Make media layer example use immersive-vr sessions as AR sessions sho…
danrossi Jun 12, 2025
43f4561
Merge branch 'mrdoob:dev' into equirect-layers
danrossi Jun 12, 2025
1f20f9f
fix issue with replacing the current native media layer with a differ…
danrossi Jun 13, 2025
0f5cbcd
Merge branch 'mrdoob:dev' into equirect-layers
danrossi Jun 13, 2025
a1f4975
Merge branch 'mrdoob:dev' into equirect-layers
danrossi Jun 23, 2025
522ddaf
Merge branch 'mrdoob:dev' into equirect-layers
danrossi Jun 28, 2025
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1 change: 1 addition & 0 deletions examples/files.json
Original file line number Diff line number Diff line change
Expand Up @@ -464,6 +464,7 @@
"webgpu_water",
"webgpu_xr_rollercoaster",
"webgpu_xr_cubes",
"webgpu_xr_media_layer",
"webgpu_xr_native_layers"
],
"webaudio": [
Expand Down
Binary file added examples/screenshots/webgpu_xr_media_layer.jpg
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246 changes: 246 additions & 0 deletions examples/webgpu_xr_media_layer.html
Original file line number Diff line number Diff line change
@@ -0,0 +1,246 @@
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js vr - 360 stereo video</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="container"></div>

<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - 360 stereo/mono video native media layers<br />
stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank" rel="noopener">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank" rel="noopener">mery project</a>.<br />
Choose Layout: <select id="layout-select">
<option data-layout="stereo-left-right-360">Stereo 360</option>
<option data-layout="stereo-top-bottom-180">Stereo 180</option>
<option data-layout="mono">Mono</option>
</select>
</div>

<video id="video" muted loop crossOrigin="anonymous" playsinline style="display:none">
</video>

<script type="importmap">
{
"imports": {
"three": "../build/three.webgpu.js",
"three/webgpu": "../build/three.webgpu.js",
"three/addons/": "./jsm/"
}
}
</script>

<script type="module">



import * as THREE from 'three';
import { VRButton } from 'three/addons/webxr/VRButton.js';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';

import { XRControllerModelFactory } from 'three/addons/webxr/XRControllerModelFactory.js';

let camera, scene, renderer, controls;

const sources = {
"stereo-left-right-360": {
"src": "textures/MaryOculus.mp4",
"transform": { x: 0, y: .28, z: 0, w: .96 },
"targetXPos": 0,
"layout": "stereo-left-right"
},
"stereo-top-bottom-180": {
"src": "https://oculus-mp4.s3.amazonaws.com/immersive+video+8K+for+Oculus+Browser/everestvr_6.2k_30s_180_TB_h264_crf27_CREDIT_JON_GRIFFITH-injected.mp4",
"transform": { },
"targetXPos": 0,
"layout": "stereo-top-bottom",
"is180": true
},
"mono": {
"src": "textures/pano.mp4",
"transform": {},
"targetXPos": -(Math.PI / 2),
"layout": "mono"
}
};



init();

function init() {

//demo code to select media layout from a select menu or from the `layout` query
const layoutSelect = document.getElementById('layout-select'),
context = (window.parent || window),
currentUrl = new URL(context.location.href),
urlParams = currentUrl.searchParams,
selectedLayout = urlParams.get('layout') || "stereo-left-right-360",
selectedOption = [...layoutSelect.options].filter(option => option.dataset.layout === selectedLayout)[0],
selectedMediaLayout = sources[selectedLayout].layout,
is180 = sources[selectedLayout].is180,
selectedSource = sources[selectedLayout].src,
selectedMediaTransform = sources[selectedLayout].transform,
selectedTargetXPos = sources[selectedLayout].targetXPos;

if (selectedOption) selectedOption.selected = true;

layoutSelect.addEventListener('change', () => {
const layout = layoutSelect.options[layoutSelect.selectedIndex].dataset.layout;
//have to hardcode a location due to how the examples work and bug with Quest starting a second XR session.
const path = currentUrl.hash ? `${currentUrl.pathname}webgpu_xr_media_layer.html` : currentUrl.pathname;

const newUrl = `${currentUrl.origin}${path}?layout=${layout}`;
context.location.replace(newUrl);
});

const container = document.getElementById( 'container' );
container.addEventListener( 'click', function () {

video.play();

} );

camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 2000 );
camera.layers.enable( 1 );
camera.rotation.reorder('YXZ');

const video = document.getElementById( 'video' );
video.src = selectedSource;
video.play();

const texture = new THREE.VideoTexture( video );
texture.colorSpace = THREE.SRGBColorSpace;

scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );

renderer = new THREE.WebGPURenderer( { antialias: true, forceWebGL: true, multiview: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor(0x000, 1);
renderer.setAnimationLoop( animate );
renderer.xr.enabled = true;
renderer.xr.setReferenceSpaceType( 'local' );

//create a native media layer and projection layer / 2D mono/stereo mesh in a group.
//media layer position transformation can be applied in a quaternion transformation object.
//extra params for the createEquirectLayer method can be applied to the createMediaLayer method.
//SphereGeometry is created internally. To specify radius, width and height segements, they can be configured on the createMediaLayer method.
//For 180 degrees video set the is180 param to true. This will create a half sphere geoemtry.
//Full usage: renderer.xr.createMediaLayer(texture, 'stereo-left-right', { x: 0, y: .28, z: 0, w: .96 }, false, {}, 500, 60, 40);
//In this example `selectedMediaLayout` defaults to `stereo-left-right` layout
const mediaLayer = renderer.xr.createMediaLayer(texture, selectedMediaLayout, selectedMediaTransform, is180);

scene.add(mediaLayer);

scene.add( new THREE.HemisphereLight( 0xa5a5a5, 0x898989, 3 ) );

const light = new THREE.DirectionalLight( 0xffffff, 3 );
light.position.set( 1, 1, 1 ).normalize();
scene.add( light );

controls = new OrbitControls( camera, renderer.domElement );
//positions is needed to get orbit controls working
controls.target.x = selectedTargetXPos;
controls.target.z = -0.01;
controls.enableDamping = true;
controls.dampingFactor = 0.05;

controls.update();

texture.anisotropy = renderer.backend.capabilities.getMaxAnisotropy();

container.appendChild( renderer.domElement );

document.body.appendChild( VRButton.createButton( renderer ) );

window.addEventListener( 'resize', onWindowResize );

const controller1 = renderer.xr.getController( 0 );

controller1.addEventListener( 'connected', function ( event ) {

this.add( buildController( event.data ) );

} );
controller1.addEventListener( 'disconnected', function () {

this.remove( this.children[ 0 ] );

} );
scene.add( controller1 );

const controller2 = renderer.xr.getController( 1 );

controller2.addEventListener( 'connected', function ( event ) {

this.add( buildController( event.data ) );

} );
controller2.addEventListener( 'disconnected', function () {

this.remove( this.children[ 0 ] );

} );
scene.add( controller2 );


const controllerModelFactory = new XRControllerModelFactory();

const controllerGrip1 = renderer.xr.getControllerGrip( 0 );
controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
scene.add( controllerGrip1 );

const controllerGrip2 = renderer.xr.getControllerGrip( 1 );
controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
scene.add( controllerGrip2 );

}

function buildController( data ) {

let geometry, material;

switch ( data.targetRayMode ) {

case 'tracked-pointer':

geometry = new THREE.BufferGeometry();
geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 1 ], 3 ) );
geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( [ 0.5, 0.5, 0.5, 0, 0, 0 ], 3 ) );

material = new THREE.LineBasicMaterial( { vertexColors: true, blending: THREE.AdditiveBlending } );

return new THREE.Line( geometry, material );

case 'gaze':

geometry = new THREE.RingGeometry( 0.02, 0.04, 32 ).translate( 0, 0, - 1 );
material = new THREE.MeshBasicMaterial( { opacity: 0.5, transparent: true } );
return new THREE.Mesh( geometry, material );

}

}

function onWindowResize() {

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}

function animate() {
controls.update();
renderer.render( scene, camera );

}

</script>
</body>
</html>
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