wip: #12
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feat(hud): temas de veiculo e skin do player selecionaveis (em andamento) Adiciona dois visuais como OPCAO (admin escolhe), sem remover os atuais. Defaults globais seguem no visual classico. Veiculo (classic|digital): - Cluster digital do handoff (velocimetro ring/arc/linear, fuel/eng, RPM/marcha, turbo, bussola, cinto), cada peca posicionavel no F10. Sem moldura de minimapa. - Telemetria extra (rpm/gear/engine/heading) no loop do client. - Arc e bussola em SVG (caixa de limites correta no posicionamento). Skin do player (classic|sobrenatural): - Reskin ocultista (orbes/aneis/barras/cristal, 6 paletas), dinheiro, servidor, voz. - Cada peca (servidor, dinheiro, voz, e cada vital) e DraggableHudElement proprio. - Toggle frameless: remove fundos das orbes + dinheiro (servidor mantem). - Vitais custom folego/sanidade/mana via action NUI vitals/supernatural. Infra: vehicleThemeStore, playerSkinStore, supernaturalVitalsStore; Config.* + hudconfig + callbacks setVehicleTheme/setPlayerSkin; seletores admin no menu; fontes Chakra Petch / Cinzel / JetBrains Mono. Docs em docs/TEMAS-E-SKINS.md. Pendencias documentadas (fonte de servidor/relogio, quem alimenta vitais custom). @
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feat(hud): temas de veiculo e skin do player selecionaveis (em andamento)
Adiciona dois visuais como OPCAO (admin escolhe), sem remover os atuais. Defaults globais seguem no visual classico.
Veiculo (classic|digital):
Skin do player (classic|sobrenatural):
Infra: vehicleThemeStore, playerSkinStore, supernaturalVitalsStore; Config.* + hudconfig + callbacks setVehicleTheme/setPlayerSkin; seletores admin no menu; fontes Chakra Petch / Cinzel / JetBrains Mono. Docs em docs/TEMAS-E-SKINS.md. Pendencias documentadas (fonte de servidor/relogio, quem alimenta vitais custom). @