tf2-nix provides a framework for configuring Team Fortress 2 (TF2), a game that not only allows for, but sometimes demands, a surprising amount of hacking to optimise your experience. User customisations includes anything from essential performance tweaks, to aesthetic changes such as UI overhauls, hit-sounds, and animations, to basic scripting.
For the practical purposes including easy deployment and version-tracking, as well as “the spiritual purity of configuring computers correctly,”[fn:1] tf2-nix was created. This project’s goal is to provide complete configuration, package-management, and, when possible, packages themselves, for TF2.
At the moment, this project should mostly be considered a proof of concept. It is usable, I am using it, but it is pretty bare-bones. I hope to gradually expand this project anon. More packages, modules, all the Nix goodness we’re accustomed to.
Further, I’m not the most experienced Nix user. Expect bad code and unidiomatic interfaces. I encourage you to point out said bad code if you spot it. }:)
In my experience, TF2 and Valve software in general react very dramatically[fn:2][fn:3] when prodded with even slightly unorthodox setups. Brace yourself before updating TF2, and never be afraid to open an issue here.
How make Impermanence work?
See nix-community/impermanence#165:
- If
~/.local/share/Steamis persisted using a symlink, Steam works, buthome.filebreaks. - If
~/.local/share/Steamis persisted using a bind-mount via Impermanence’s Home-manager module, Steam breaks, buthome.fileworks. - If
~/.local/share/Steamis persisted using a bind-mount via Impermanence’s NixOS module, Steam works, andhome.fileworks!
For the purists and the masochists, I recommend a despicable game file-system ping-pong:
tf2-nix is dead simple. No modules of any variety are provided (at this point in time). A TF2 ‘config’ is packaged into a derivation resembling TF2’s tf directory. Your final config is composed of several configs; your HUD, your scripts, your maps, your hitsounds, etc. are individually packaged as ‘configs,’ which are ultimately merged into one[fn:4]. It is then left to you, the user, to install it as you wish. I expect home.file.${path-to-tf-dir} = {source = your-config; recursive = true;} to suffice for most people.
Bring in the input, and build your TF2 config as a package:
{
inputs = {
tf2-nix.url = "gitlab:msyds/tf2-nix";
};
outputs = { self, ... }@inputs:
let
system = "x86_64-linux";
pkgs = import inputs.nixpkgs { inherit system; };
tf2pkgs = inputs.tf2-nix.packages.${system};
my-tf2-config = tf2pkgs.mergeTf2Configs (with tf2pkgs; [
# Your chosen packages.
mastercomfig.presets.medium-low
mastercomfig.addons.flat-mouse
mastercomfig.addons.no-tutorial
mastercomfig.addons.null-canceling-movement
improved-crosshairs
loadouts-script
huds.broesel-hud
maps.jump_beef
# If you have a directory with the following structure, you can import
# it here to merge it into your config.
# my-existing-config
# ├── cfg
# │ └── ...
# ├── custom
# │ └── ...
# └── maps
# └── ...
./my-existing-config
]);
in {
# ...
};
}You can then install your configuration into TF2’s tf directory:
### home.nix
let
# Confirm that this is actually where your tf dir lives!
tf-dir = ".local/share/Steam/steamapps/common/Team Fortress 2/tf";
in {
home.file.${tf-dir} = {
source = my-tf2-config;
recursive = true;
};
}Rebuild your system, and rejoice!
Try out the example flake:
$ nix build 'gitlab:msyds/tf2-nix?dir=example'
The resulting config can then be explored in ./result/.
TODO!
The package set is best explored via nix repl and nix flake show. Some notable subsets are listed here:
A package set of HUDs is generated primarily using data from hud-db, complemented with a handful of manual additions and overrides.
The map list currently consists of primarily rocket jumping courses, per JumpAcademy.tf.
Mastercomfig presets and addons are packaged from their GitHub releases.
Don’t hesitate to open issues/PRs not only for “real issues” (bugs, missing features) but for poor UX, bad code, or anything else.
- [X] Generate a package set from hud-db.
- [ ] Support non-GitHub HUDs from hud-db.
- [ ] CI action to update hud-db.
- [ ] Mastercomfig comfig.app wrapper.
- [ ] VPK builder.
- [ ] Configure launch options (Is this feasible?).
- [ ] A higher-level NixOS/Home-manager module.
- [ ] Tests.
- [X] Figure out installation for Impermanence users.
- [ ] Package Paysus’ animation overhauls.
- [X] Generate package set from jumpacademy.tf.
[fn:4] Forming a commutative monoid }:). I know you were wondering.



