Re-resolve output device on each StreamStart#41
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The cpal::Device was captured once per WebSocket connection and reused for every CreatePlayer. On macOS with Bluetooth, sleep/reconnect cycles invalidate that handle (CoreAudio assigns a new AudioObjectID), so build_output_stream returned DeviceNotAvailable indefinitely until the WebSocket itself reconnected. The playback thread now takes the configured device id and calls resolve_output_device fresh on each CreatePlayer. Mid-stream device loss is intentionally not auto-recovered — only the user's next play action triggers a re-resolve. Avoids surprise audio re-routing when e.g. AirPods come out mid-song. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
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I've been testing this for ~3 days and it seems to be stable / does the right thing on my machine when going back and forth between built-in speaker and headphones. |
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The cpal::Device was captured once per WebSocket connection and reused for every CreatePlayer. On macOS with Bluetooth, sleep/reconnect cycles invalidate that handle (CoreAudio assigns a new AudioObjectID), so build_output_stream returned DeviceNotAvailable indefinitely until the WebSocket itself reconnected. The playback thread now takes the configured device id and calls resolve_output_device fresh on each CreatePlayer.
Mid-stream device loss is intentionally not auto-recovered — only the user's next play action triggers a re-resolve. Avoids surprise audio re-routing when e.g. AirPods come out mid-song.