Releases: muttleyxd/arma3-unix-launcher
arma3-unix-launcher commit 420
Fixed build for Arch Linux
arma3-unix-launcher commit 419
What's Changed
- Fixed compilation errors by @milutinke in #290
- feat: add Expeditionary Forces CDLC by @DrymarchonShaun in #291
- Configured the VDF parser to ignore whitespace instead of removing it. by @Bilgecrank in #296
New Contributors
- @milutinke made their first contribution in #290
- @Bilgecrank made their first contribution in #296
Full Changelog: commit-413...master-3fd9cabe
arma3-unix-launcher commit 413
CI cleanup, possibly fixes #264
arma3-unix-launcher commit 383
arma3-unix-launcher commit 381
- fixed building of DayZ Linux Launcher (#231)
- added DayZ AppImage build to CI
note: macOS builds are broken at the moment, package uploaded here was built on my private machine - I don't have time to investigate build issue at the moment (looks like there was some change in Xcode and its SDKs, which my machine doesn't have)
arma3-unix-launcher commit 378
- ignore workshop when there aren't any workshop mods - this fixes #186 - launcher will not crash when "107410" directory will not exist, when there aren't any subscribed mods
- disable Steam integration when parameter is passed - previously there was a bug -
--disable-steam-integrationwould enable Steam integration instead of disabling it
arma3-unix-launcher commit 370
-
fixed #231 - issue with parsing Proton manifest files, launcher should now be able to start the game properly
-
migrated CI to GitHub Actions (Drone became unusable with Arch containers)
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bunch of packaging fixes on Arch and AppImage (should fix #232)
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currently Ubuntu packages are missing
Edit 2022-11-20:
Added v373 - rebuilt package for Arch Linux, doesn't have any code changes - fixes error with "libspdlog.so.1" missing
arma3-unix-launcher commit 355
- fix ampersand in mod name for Windows launcher compatibility (#217)