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Variable and Constant Access in GB Studio 4.2 at Compile Time

A quick proof-of-concept showing how to access game variables, user constants, and engine constants from JavaScript at compile time in GB Studio.

Goals 🗺🧭

  • To demonstrate and document how to write plugins that rely on these data structures.

Contributors ⚗️🍧

  • This example was written by Chris Maltby.
  • Paige Ashlynn only created the repository to host it.

Rights 🏳️‍🌈🏳️‍⚧️

This project is made available under the MIT license.

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How to access game variables, user constants, and engine constants at compile time.

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