This is necessary for games that want high performance networking.
Tbh between the two, I'd recommend webtransport, as it has a smaller surface area and has better performance overall. The downside is the API technically isn't stable yet, but from what I hear it should be stabilizing pretty soon.
This is necessary for games that want high performance networking.
Tbh between the two, I'd recommend webtransport, as it has a smaller surface area and has better performance overall. The downside is the API technically isn't stable yet, but from what I hear it should be stabilizing pretty soon.