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32 lines (29 loc) · 945 Bytes
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BlenderGuardRebalance.csproj
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32 lines (29 loc) · 945 Bytes
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Library</OutputType>
<TargetFramework>netstandard2.1</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>lib/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>lib/UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.PhysicsModule">
<HintPath>lib/UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include= "UnityEngine.AIModule">
<HintPath>lib/UnityEngine.AIModule.ddl</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>lib/BepInEx.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>lib/0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>lib/Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
</Project>