Intended to be a central mod of a modpack for Blendguard. Blendguard Rebalanced was supposed to be THE mod that fixes the game's balance but instead discovered a deep rabbit hole of other issues that would've made the scope of this mod be in the ballpark of just straight up a different game.
Right now the mod is left in a state where it's usable, but I'd reccommend not using it, if you insist, the mod is not well balanced when it comes to cost scaling.
The mod tries to do the impossible, like literally, so after Blendguard gets an update it will migrate into being just a kind of "sandbox" mod + smol API thing. The name might also change to something silly like "BlendguardUnlocked" or something like that.
So post update the mod will:
- Migrate debug features from General Fixes over to this mod.
- Add more debug features,
- Make all Stats edited by the mod editable via configs (Right now it's hardcoded),
- Expose the Tower stat changer as a small API thing, possibly extending it to adding custom crafting