This prototype, created in Godot 4.3, showcases an interactive terrain concept utilizing tile maps with custom tile data.
The aim is to test a solution that enables the game to respond dynamically to collisions with various tile types.
The final product allows developers to implement effects such as leaves flying from grass when a player walks by or water ripples when a player moves through water tiles.
The implemented solution is based on the approach demonstrated by @DevDuck in his video: How to Use Custom Tile Data in Godot 4 | Dauphin Deep Dive.
Most of the sprite assets for this project were sourced from The Spriters Resource.
These assets originate from the Nintendo game The Legend of Zelda: Link's Awakening DX.
This project was created solely for educational purposes, and utilizes these resources because creating new ones was beyond its scope, and they were readily available.