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This project made in Godot 4.3 is a prototype of an interactive terrain concept that uses tile maps with tile data to customize tiles individually.

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nadjiel/interacting-terrain

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Interacting Terrain

This prototype, created in Godot 4.3, showcases an interactive terrain concept utilizing tile maps with custom tile data.

The aim is to test a solution that enables the game to respond dynamically to collisions with various tile types.

The final product allows developers to implement effects such as leaves flying from grass when a player walks by or water ripples when a player moves through water tiles.

The implemented solution is based on the approach demonstrated by @DevDuck in his video: How to Use Custom Tile Data in Godot 4 | Dauphin Deep Dive.

Disclaimer

Most of the sprite assets for this project were sourced from The Spriters Resource.

These assets originate from the Nintendo game The Legend of Zelda: Link's Awakening DX.

This project was created solely for educational purposes, and utilizes these resources because creating new ones was beyond its scope, and they were readily available.

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This project made in Godot 4.3 is a prototype of an interactive terrain concept that uses tile maps with tile data to customize tiles individually.

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