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GLEW is back, Nvidia preload segfault is eliminated.

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@naelstrof naelstrof released this 20 Jul 02:18
· 107 commits to master since this release

Turns out linking to pthreads fixed the issue of slop segfaulting during loading.
I re-added GLEW to dependencies because I realized including a custom OpenGL loader actually increases space taken, provided you use GLEW anyway.