Skip to content
This repository was archived by the owner on Aug 30, 2025. It is now read-only.

Commit 1e26b93

Browse files
authored
Merge pull request #24 from TheGiraffe3/spellcheck-and-typo-fixes
Add a spellcheck and fix a few typos
2 parents eb94a04 + 1276ada commit 1e26b93

11 files changed

+38
-9
lines changed

.codespellignore

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1 @@
1+

.github/workflows/spellcheck.yml

Lines changed: 28 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,28 @@
1+
name: Spellcheck
2+
3+
on:
4+
push:
5+
branches:
6+
- main
7+
pull_request:
8+
types: [opened, synchronize]
9+
workflow_dispatch:
10+
11+
concurrency:
12+
group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }}
13+
cancel-in-progress: true
14+
15+
jobs:
16+
spellcheck:
17+
name: Spelling
18+
runs-on: ubuntu-latest
19+
steps:
20+
- uses: actions/checkout@v4
21+
with:
22+
ref: ${{ github.event.pull_request.head.sha }}
23+
show-progress: false
24+
- uses: codespell-project/actions-codespell@master
25+
with:
26+
ignore_words_file: .codespellignore
27+
path: content/
28+
skip: content/js

content/blarg/2011-01-14_naev_etymology.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ Today we’ll talk about the name of this game: it’s history, pronunciation an
88

99
Now onto pronunciation, how is it pronounced? In case someday we hold a Naev meet or the likes we should all know how to pronounce it so we don’t make a mess and fools of ourselves (we probably will anyway). The proper way to pronounce Naev is **/nɑ.ɛv/** if I got right my symbols (would need confirmation). I know most of you pronounce it more like knave, but trust me, that is wrong.
1010

11-
For those who still have doubts on how to pronounce: Naev Pronounciation
11+
For those who still have doubts on how to pronounce: Naev Pronunciation
1212

1313
**Naev /nɑ.ɛv/** An open source action/RPG space video game.
1414

content/blarg/2011-07-24_recent_developments.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -14,7 +14,7 @@ That said, things have been happening since the 0.5.0 release. The original plan
1414

1515
14:16 bobbens for starters
1616

17-
14:16 bobbens although I’m not sure on the safe lane stuff how to procede
17+
14:16 bobbens although I’m not sure on the safe lane stuff how to procede <!-- codespell:ignore procede -->
1818

1919
14:16 bobbens we can either go safe lane “simple implementation” first
2020

content/blarg/2012-08-19_slots_branch_merged.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -62,6 +62,6 @@ The following is a list of changes made that don’t directly relate to the slot
6262

6363
<%= image( @items['/imgs/blarg/2012/08/outfittabs.png'], "A ship with its core slots installed. The orange text in the tool tip indicates the slot specialization.", "center" ) %>
6464

65-
* Some work has gone into the equipment screen. The outfit list is now tabbed, each tab corresponding to a class of outfits. The tab letters, as seen on the right, stand for **W**eapons, **U**tility, **S**tructure, **C**ore and **X**everything. Hopefully, this can be further improved and applied to the outfitter screen as well.
65+
* Some work has gone into the equipment screen. The outfit list is now tabbed, each tab corresponding to a class of outfits. The tab letters, as seen on the right, stand for **W**eapons, **U**tility, **S**tructure, **C**ore and **X**everything. Hopefully, this can be further improved and applied to the outfitter screen as well. <!-- codespell:ignore ore,tructure -->
6666
* For developers: All game data is now found under the dat/ subdirectory. This was done to make the relationship between the game data and the ndata file more apparent.
6767
* For developers: Lua scripts from the dat/scripts/ subdirectory can now be included into other scripts by only their name. The game will look in this directory for includes.

content/blarg/2015-11-15_0.6.1.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -17,7 +17,7 @@ This release would have not been possible without the help of both [onpon4](http
1717
#### Changes since 0.6.0:
1818

1919
* Improved AI ([nenau](https://github.com/nenau))
20-
* New Misisons ([onpon4](https://github.com/onpon4), [nenau](https://github.com/nenau))
20+
* New Missions ([onpon4](https://github.com/onpon4), [nenau](https://github.com/nenau))
2121
* Changed how action loss is handled ([onpon4](https://github.com/onpon4))
2222
* Lua AI rewrite ([Ian D. Scott](https://github.com/ids1024))
2323
* Misc fixes and improvements.

content/blarg/2021-07-02_beam_me_up.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@ tags: [ 'development' ]
66

77
*This post is about development on Naev 0.9.0.*
88

9-
So fact is, beams are cool. They can hit multiple targets and do a lot of damage while being accurate. Sure they have short range and bad tracking, but they more than make up for that in coolness factor. We thought about it and decided the only way to make beams cooler is to sprinkle some shader goodness ontop. Not only will this make beams look great at any resolution, but it will also allow creating new beams easily, as there is no longer a need to muck around with graphic images.
9+
So fact is, beams are cool. They can hit multiple targets and do a lot of damage while being accurate. Sure they have short range and bad tracking, but they more than make up for that in coolness factor. We thought about it and decided the only way to make beams cooler is to sprinkle some shader goodness on top. Not only will this make beams look great at any resolution, but it will also allow creating new beams easily, as there is no longer a need to muck around with graphic images.
1010

1111
In the <%= link_to( 'blarg post about Lua outfits', @items['/blarg/2021-06-06_lua_outfits.md'].path ) %>, some of the new beams were already shown:
1212

content/blarg/2022-04-03_0.9.3.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -30,6 +30,6 @@ You can get the latest version from any of the following sources:
3030
* Fix bug in "Waste Collector" mission
3131
* Fixed a bug that allowed the player to get infinite escorts
3232
* Work around bugs in at least one OpenGL driver
33-
* Fix crash when unidiff changes assets that the player has targetted
33+
* Fix crash when unidiff changes assets that the player has targeted
3434
* Player actually has to pay for stealing outfits
3535
* Fixed game hanging when entering some volatile nebula systems

content/blarg/2023-12-03_0.11.0-beta.1.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -185,4 +185,4 @@ You can get the new version from any of the sources below:
185185
* Fixed tutorial running during cinematics
186186
* Fixed active outfits not showing "activated outfit" in their summary sometimes
187187
* FLF no longer become true allies of the Dreamer Clan to not limit the players actions
188-
* Made audio system more robust to runnning out of source errors
188+
* Made audio system more robust to running out of source errors

content/blarg/2023-12-23_0.11.0.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -119,7 +119,7 @@ of a mess.
119119
* Mysterious signals
120120
* More points of interest
121121
* 67 new star systems with 123 new space objects
122-
* More interesting and unusal locations
122+
* More interesting and unusual locations
123123
* Many new unique graphics
124124
* 37 new outfits
125125
* Sirius flow outfits

0 commit comments

Comments
 (0)